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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Bump map example
- // File by Drew Wells
- // NOTE: Calls for "bumpmap_.gif", but any 320x200 gif will work.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0, 0, -120>
- direction <0, 0, 1.5>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 0, 0>
- }
-
- sphere { <0, 0, 0>, 25
- pigment {Blue}
-
- normal {
- bump_map {
- gif "bumpmap_.gif"
- bump_size 5
- interpolate 2
- once
- }
- scale 50 /* scaled and translated into position */
- translate <-25, -25, 0>
- }
- finish {ambient 0.2 diffuse 0.7 specular 0.6}
- }
-
- plane { y, -25
- pigment {Gold}
- finish {ambient 0.1 diffuse 0.5}
- }
-
- light_source {<100,120,-130> colour White}
-